> ## Documentation Index
> Fetch the complete documentation index at: https://docs.worldassetregister.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Locations

> Where things are, from sites down to racks

Locations form their own hierarchy, and every asset can be placed in one.
Manage them from **Locations** in the sidebar.

<img src="https://mintcdn.com/world-asset-register/1wv9Z868Ss5HEfQo/screenshots/locations.png?fit=max&auto=format&n=1wv9Z868Ss5HEfQo&q=85&s=65ac6e40d8ae49f085cb1f2fe2c356f4" alt="Locations" width="2880" height="1800" data-path="screenshots/locations.png" />

## Location types and hierarchy

Five types, nesting top to bottom: **Site → Building → Floor → Room →
Rack**. Each location has a parent (or none, for a top-level site) and can
carry type-specific detail. A site records a street address, a building
its code, a floor its number, a room its room number, and a rack its rack
ID. The register shows each location's parent, how many sub-locations sit
beneath it, and how many assets are placed there.

## Adding and organising locations

Add a location, give it a name and type, and pick a parent. Choose
"None (top level)" for a site, or any existing location for anything
nested inside it. Search and the parent filter make it easy to find your
way around a large hierarchy.

## Expected asset count

Every location can carry an **expected asset count**, the number you
believe *should* be there, from a floor plan, a lease, or last year's
audit. Shown next to the *actual* count from the register, it turns "does
this room have what we think it has?" into a glance rather than a
physical walkthrough, and pairs naturally with a
[policy](/operate/policies) that flags the difference.

## Seeing what's at a location

Click **Assets** on any location's row to open every asset placed there in
a modal, without leaving the list. This is handy when you're deciding
whether a room is safe to repurpose.

> A geographic map view, placing assets on real floor plans, is on the
> roadmap and will get its own chapter here once it ships.
